So, brief update:
I’m now a “Developer Technology Engineer” at AMD. It’s pretty awesome, but doing things like solving perf problems in a VR title without source access is difficult.
Honestly, graphics debugging and profiling is a black art, even when it’s your own code.
But, yeah: no pressure. 8-(
The kids are getting older, and I’m getting older, too. I’ve been ‘fraid of changing, ’cause I built my life around… Uhhh, no Stairway.
We’re having a boy! Only four more to go before I have to stop making fun of my brother.
My new office/workshop is not even remotely done, but I still spend 8-12 hours a day here. I’m loving the 172 foot commute from the house. My lovely wife bought a beer fridge for the shop last year, and I’m now building her a dining room table. Mastering a bunch of different joinery techniques was not easy. I still wouldn’t say I’ve mastered them but, hey, it’s close enough for a carpenter.
The universe does not want me to have a left index finger. I have a 2″ longitudinal scar from a flap disk (removing paint and welding high points from the Solstice door and quarter panel), then took most of my fingernail off on my router table. Despite initial fears of accidental auto-exsanguination, my finger tip actually looks fine – but the nail resembles Florida.
VR: The Vive is dusty, the Rift software is most frequent cause for a reboot, and the Touch controllers are very cool.
I’ll be presenting at GDC this year:
David Lively, Developer Technology Engineer, AMD
… which should be fun. If you’re in the area, swing by and say “Hi1”
(If you say “hi one”, I’ll know you read my blog. and may find a reason to excuse myself as to avoid uncomfortable conversation.)
Cheers